Game
FNAF: AFTERMATH - ACT 2 [ V1.0.4 ]
10 days ago

Also, the Update has around 2 Hours of New Content, so ~4H of total gameplay,


Which ain't as much as i had hoped for, but..I'll have a Final update releasing ~Febuary With Another Hour of gameplay!

Finishing the update Hopefully today, then play testing, then sending out to Creators!



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THE END IS NEAR... 4 DAYS LEFT

Passed 100 Downloads.

Thank y'all for supporting it!

NIGHT 3 - 6 RELEASE!

New Animatronics & Locations

Runtime: 4h - 5H Total (not including All Endings/Routes)

(DLC coming in February) Yup, this was meant to be 3 + 4...Surprise! Changelog Below

For Content Creators, or those who just want a better look, or screenshot: you can now play the jumpscare animation + go to a Specific point in the Animation for a Clear, High Quality look. This + Rotate Model should give some high quality shots!

Monday, 11AM CST!

TOMORROW 11:00AM CST - AFTERMATH ACT 2

Where it All Began. Here's a video showing off Aftermath in Dreams, as well as some never before seen content, including the Old Main Menu, with the original game title.

There's some Time Stamps in the description!

https://youtu.be/DQEH4PO4Bi4?si=426fKOcYSRmUE3zM

Here's a look at the model viewer! Much better performance And graphics this time around lol This also shows off the Improved Animatronic Textures & Topology!

Only one more teaser before the update! Custom night is finished, now onto the Model Viewer

If you don't like aftermaths Lighting, I'd definitely recommend trying Lumen over the Default Screen Space for a more Security Breach-ish look. 1st Photo is the Office using Screen Space, 2nd is the Office using Lumen.