Next up
Here's some pages of the W.I.P manual. I was originally going to go with a plain design similar to a lot of SMS manuals. Instead I opted for a more colourful design inspired by several Game Gear manuals I saw.
What do you think?
Decided to redo the art. I prefer drawing them like this (smaller, multiple drawings per sheet). What do you think?
Sorry for not posting in at least 3 months. I could've sworn I said I'd post more often.
I've decided to tweak Zone 2's boss to give it a bit more substance. I've raised it's HP from 8 to 10 and added a second projectile attack.
What do you think?
Merry Christmas to everyone! Demo 4.0 is finally public on Windows!
Quick playthrough: https://www.youtube.com/watch?v=JPw_EUiEexI
I drew a piece of artwork for the project. I hope to do more of these. They'll be perfect for the instruction manual (as well as thumbnails for YouTube playthroughs).
Some of the FM soundtrack in action. In addition, I've added a new punching move to CCZ's boss, Boom Dogg. I've also redone his sprites. His animation is still limited but I think he looks a bit better.
Before I go to bed before Christmas, I figured I'd share a quick update. Don't worry, this project isn't dead but it has been a LOOOOOOONG time since I made any update.
In the lead up to Demo 4, here's Soundwave Star Zone Act 1 which can be accessed via Up, Down, Up, Down, Left, Right, Button 1 running in 50Hz mode.
Important stuff in the article below.
I can't believe this project has hit 400+ followers (my own account event hit 200+)! Thank you all!
More in the article:
Here's a look at another mini-game, one that's more akin to golf (or SNOLF, I suppose), except with an upside-down parasol.
Also, special thanks to Creative Araya for providing some more accurate translations to Brazilian Portuguese.
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