First off, some friend asked on how to code enemy's AI. I answered his question however while answering, I discovered how inefficient my code was. So I optimized the code, shared the code and used the optimized code on this game
Helping others surely has its benefit
Back to topic, I'm always tempted to construct more levels and create new enemies. And so I did, I constructed more levels in which some are still WIP and rest are complete and also create new enemies to fill new levels or replace enemies in existing levels
While designing the content, I realized that there's a feature not common in metroidvanias but doable in OpenBoR engine : ambush . With many levels Robo Magi has, it would be great to have some levels use ambush feature for variation
To show ambush feature and also show new enemies, watch this video:
Now off to complete the WIP levels and maybe implement ambush there
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