I am very happy to pen a few thoughts both as a parent and a tech professional
My professional experiences have centered around IT sales and consulting to Fortune 500 companies in Europe , USA and Middle East
As a father to a Tween (son aged 10 yrs), I have found myself badgered for my iPad from my kid all the time
From nursery rhymes to every possible edu-content on YouTube made the iPad all but unavailable for me.
Moughtade me realize gradually that Gen Z is a digital native generation and digital devices are second nature to them
I found that games were something Tweens were getting attracted to a lot.This attraction ranged from lots of interest to borderline addiction to digital games
Long story short, this realization provided the impetus for me . I realized that taking away games/digital devices abruptly from kids would not solve the problem and make them model kids who love books, hobbies, outdoor activities
To use digital games to spark love for science in children (Tweens 6yrs to 12 yrs) thus become a mission which translated to a startup i founded
Hence my submission to all my readers would be that there are startups and companies which realize in these testing times (pandemic), edu-games fill a tertiary slot and have a role to play in fun learning
Of course all this has to be supervised by parents as else the cure would become worse than the problem itself
Would be v happy to hear your thoughts.
0 comments