Game
Thrasher
8 years ago

An idea...


Having just published one of my first games, I am excited to move on to another!

Here’s my idea for Thrasher

5d0a719827d4c.gif

I plan for Thrasher to be a game about speed

Basically, it’s an abstract game where you move a square around the screen to collect little orbs. The goal is to collect orbs, and with each orb, you gain speed. You fail when you hit an obstacle, whether it be the surrounding wall or a spike trap that randomly appears

5d0a719e167cb.gif

It’s only a concept now, but I’ll commit to it.

Stay tuned for updates



0 comments

Loading...

Next up

New Menu and UI! Hooray!

Pause After Death

Thrasher is Now Released!

First Gameplay Prototype

Fan art for Foolish I'm feeling kinda better so I drew this

I have added rewards for quests so that villagers can give you something in return for your hard work helping them. 🥳

I want to know - what's your favourite quest reward?

"Our work is never over" they said.

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.