Game
Thrasher
8 years ago

An idea...


Having just published one of my first games, I am excited to move on to another!

Here’s my idea for Thrasher

5d0a719827d4c.gif

I plan for Thrasher to be a game about speed

Basically, it’s an abstract game where you move a square around the screen to collect little orbs. The goal is to collect orbs, and with each orb, you gain speed. You fail when you hit an obstacle, whether it be the surrounding wall or a spike trap that randomly appears

5d0a719e167cb.gif

It’s only a concept now, but I’ll commit to it.

Stay tuned for updates



0 comments

Loading...

Next up

New Menu and UI! Hooray!

First Gameplay Prototype

Pause After Death

Thrasher is Now Released!

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

So

i may or may not make an full art of some person or i may just leave this like that-

Chiaki Nanami!

Showing off player 2 😎

What do you think?

Let me introduce you to the new Mech line: Gendai Spec. Those are Mech that specializes in surprise attacks, covered operations, and stealth. They are equipped with melee weapons but one of Gendai's frames supports sniper rifles.

A sneak peek at the new OST, can you guess what this song will be used for? 🤔