so I've recently decided I will be making the game in Godot engine due to its overall convenience, this COULD change since Godot is said to be better for 2D, but there can always be optimizations made to make the game run better
Since VR has definitely caught my attention and interest recently, and that Godot engine has support for VR, this game MAY have a VR port (may release after the full game) and if my laptop can run VR (probably not) I will do some experiments with Godot in VR.
and due to it being the holiday season, I've spent more time doing things outside of the game, although, I've definitely made progress on knowing what to do and where to go with the game, and a few of the models, some teasers may come soon.
Update on the discord server, I do not really know when I will make it public because I'm not too sure how it will go out, I'm not all that social so that's another thing making me hesitate.
Next up
just finished remodeling TedBear, so heres a good look at em
I feel like everybody here deserves a little teaser as a gift.
dont mind me, just remodeling HyperFox
. . .
just uploaded the first adaptation of NAF's map to VRChat, more props and fixes and the forest + Player home will be added in future updates, avatars are currently W.I.P (NOTE: The map is in very early stages atm)
wanting to learn godot so here i am, somewhat figured out how to do isometric tilemaps trying to make a RTS game, gonna call it End of the Line: Final Days
Out with the old and in with the new.
working on another FNAF map ehehehehehehehe
some more renders of the same project
Finished the 1988/Stylized V3 Fnaf gang Ive also released the models, more info in the article
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