so I've recently decided I will be making the game in Godot engine due to its overall convenience, this COULD change since Godot is said to be better for 2D, but there can always be optimizations made to make the game run better
Since VR has definitely caught my attention and interest recently, and that Godot engine has support for VR, this game MAY have a VR port (may release after the full game) and if my laptop can run VR (probably not) I will do some experiments with Godot in VR.
and due to it being the holiday season, I've spent more time doing things outside of the game, although, I've definitely made progress on knowing what to do and where to go with the game, and a few of the models, some teasers may come soon.
Update on the discord server, I do not really know when I will make it public because I'm not too sure how it will go out, I'm not all that social so that's another thing making me hesitate.
Next up
just uploaded the first adaptation of NAF's map to VRChat, more props and fixes and the forest + Player home will be added in future updates, avatars are currently W.I.P (NOTE: The map is in very early stages atm)
just finished remodeling TedBear, so heres a good look at em
Out with the old and in with the new.
its been out of order for quite some time...
turns out my All-In-One HP CAN handle rendering this much stuff, somehow
pain
wanting to learn godot so here i am, somewhat figured out how to do isometric tilemaps trying to make a RTS game, gonna call it End of the Line: Final Days
some new models i recently made
Finished classic Fredbear and Springbonnie
Here, have another teaser.
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