What’s New:- Item categories can now be omitted/included for quick-pickup from the vicinity in the options menu.
Changes:- Item tiers are now shown in blueprints.
Increased raw resource stack sizes to 999.
Nerfed +x melee weapon modifier hitpoints bonus.
Bugfixes:- Reworked some content creator windows so they fit into smaller screens.
Resource demand bugfix for light sources.
Air collision now counts towards tile collision placement quest objectives.
Next up
Keys and Mystery Chests Find one of the rare mystery chests and feast on the treasures inside. If you have the key.
More combat depth with jump attacks Jump and attack at the right moment when you hit the ground - you’ll double the damage!
Mystery Chests implemented Check it out at Gardens of Gonzo! [ http://gardensofgonzo.com ]
Path of Kami: The Evolution of the Lore
Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.
Heya! I wanted to show some gameplay progress i made so far. I hope you like it ^^
Microsoft Windows XP Unprofessional (windows logo prototype)
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
A house I've built a while ago. :)
It nicely separates the snowy biome from the grassy one.
It's built with painted Ebonstone.











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