What’s New:- Item categories can now be omitted/included for quick-pickup from the vicinity in the options menu.
Changes:- Item tiers are now shown in blueprints.
Increased raw resource stack sizes to 999.
Nerfed +x melee weapon modifier hitpoints bonus.
Bugfixes:- Reworked some content creator windows so they fit into smaller screens.
Resource demand bugfix for light sources.
Air collision now counts towards tile collision placement quest objectives.
Next up
Keys and Mystery Chests Find one of the rare mystery chests and feast on the treasures inside. If you have the key.
Mystery Chests implemented Check it out at Gardens of Gonzo! [ http://gardensofgonzo.com ]
More combat depth with jump attacks Jump and attack at the right moment when you hit the ground - you’ll double the damage!
Fan art for Foolish I'm feeling kinda better so I drew this
The whole squad is here!
Interested? Follow me!
Check out this NPBR cyberpunk character model by Glyong E!
https://www.artstation.com/artwork/8edJRE
I worked so hard to get all four of them to the end safely, but then...
Some Shadow boss fight gameplay 👾
Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!
(Btw, sorry for the double post! I'll try to post less)
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