What’s New:- Item categories can now be omitted/included for quick-pickup from the vicinity in the options menu.
Changes:- Item tiers are now shown in blueprints.
Increased raw resource stack sizes to 999.
Nerfed +x melee weapon modifier hitpoints bonus.
Bugfixes:- Reworked some content creator windows so they fit into smaller screens.
Resource demand bugfix for light sources.
Air collision now counts towards tile collision placement quest objectives.
Next up
Keys and Mystery Chests Find one of the rare mystery chests and feast on the treasures inside. If you have the key.
Mystery Chests implemented Check it out at Gardens of Gonzo! [ http://gardensofgonzo.com ]
More combat depth with jump attacks Jump and attack at the right moment when you hit the ground - you’ll double the damage!
Short intro of us 💕✌️
We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.
Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎
Stream now! 🎧
https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
art comission.
We are under attack!
Today I was setting up the location of the first boss. His name is "Father" and he is the first of the Patagonians. His task is to guard the road to the House.🛡🗡 Bookmark pre-launch page🔖🔖🔖
https://www.kickstarter.com/projects/rdvindiegame/the-patagonian…
Runestones: from concept to in-game model🗿
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
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