As of right now, Project Eden has kicked back into gear.
We got a bit held up, and couldn’t start work until yesterday. However, there are very few things left to make to get the demo fully operational, and we’re actually going to tell you what those are:
Two AIs to make and calibrate.
A system where the game loads your save file upon boot-up.
A system that saves your game upon completing a night.
One AIs images to be put in the game.
Four sound clips to be added.
A 6AM screen.
A fully working GAME OVER screen.
Two Death animations to pose.
A working “Continue” button.
A brief (Unnecessary) Loading screen. (So players have a moment to rest before a night starts)
Three images to be fixed.
Program one mechanic into the AIs
And that’s about all that needs to be done before the demo releases.
Please note, all of these things individually will only take about ten minutes, each. Because we’ve gotten the complicated stuff done already.
And finally, we’ve concluded that: While the game’s size might end up being 1GB+ (For the full release version), it will be EASIER for a computer to run than most FNaF games.
Thanks for your patience, we’ll be done soon.
-Yuni
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