Game
Five Nights in Eden
9 years ago

An update to let you know how things are going


As of right now, Project Eden has kicked back into gear.

We got a bit held up, and couldn’t start work until yesterday. However, there are very few things left to make to get the demo fully operational, and we’re actually going to tell you what those are:

  1. Two AIs to make and calibrate.

  2. A system where the game loads your save file upon boot-up.

  3. A system that saves your game upon completing a night.

  4. One AIs images to be put in the game.

  5. Four sound clips to be added.

  6. A 6AM screen.

  7. A fully working GAME OVER screen.

  8. Two Death animations to pose.

  9. A working “Continue” button.

  10. A brief (Unnecessary) Loading screen. (So players have a moment to rest before a night starts)

  11. Three images to be fixed.

  12. Program one mechanic into the AIs

And that’s about all that needs to be done before the demo releases.

Please note, all of these things individually will only take about ten minutes, each. Because we’ve gotten the complicated stuff done already.

And finally, we’ve concluded that: While the game’s size might end up being 1GB+ (For the full release version), it will be EASIER for a computer to run than most FNaF games.

Thanks for your patience, we’ll be done soon.
-Yuni



2 comments

Loading...

Next up

Technical difficulties Please stand by. Experiencing technical difficulties. Save games will not be kept upon release of the full game, nights 1 and 2 will have to be completed again. Demo save files will not work with full version. Error code: 1337

A personal message to our followers, from our nation's Goddess.

Chiaki Nanami!

Path of Kami: The Evolution of the Lore

Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.

What you all think

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Cash Banooca

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Double Rainbow!!!