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A Nightmare at Chuck E Cheese's
2 years ago

ANACEC Mega Devlog #4


While their visuals aren't complete, both Chuck and Helen's behavior on the cameras are complete, including their interactions with each other.

As previously stated, Chuck's trying to get to CAM-6B, and Helen's trying to get to CAM-8B, meaning you can use them to block each other from getting to their desired location.

In the final game, their control drives won't recharge as fast as shown here, so it's important to have some kind of plan.

Lastly, you're probably wonderin what happens when they do get inside of your room. Is it just an instant game over?

I won't spoil too much, since I don't even have the office working yet, but no, you can still survive once they get into your room... if you're fast enough...



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Here's what the Fog Ending character full renders look like for anyone curious

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I think these are all the mechanics I'm gonna include outside of a couple character exclusive ones (and probably the power-outtage but IDk where to put a big lever yet)

Replaced those Fnati 2: Magic Kingdom cameras I was using.

As much as I like those camera renders, the purple coloring contrasted too much with the orangey-green color scheme of the other cameras.

I'm just doing whatever this month

I'm too tired to make a full-on article for this, but here's some previews of what I've been working on

So that everyone knows, the next time I post about this game, it’ll likely be on a different account

For context: https://gamejolt.com/p/where-i-ve-been-and-some-cool-related-new…

Release Plans For ANACEC

Remade the One Night at Springtrap's office and none of you were able to stop me in time (i'll add the plushies later dw)