Game
A Nightmare at Chuck E Cheese's

2 years ago

ANACEC Talking about the map I guess


It's been a few days since I've posted. I'm trying to work on the cams tonight, but I'd thought I'd also post something minor just so people don't think I've disappeared.

Above is a picture of the game's map, now with the camera buttons removed so you can see it more cleary. TO CLARIFY, this isn't like typical Fnaf maps where each box represents a different room. Each of the lines in this image represents a hallway, with most line intersections (where the lines meet) being where cameras are located. A lot of old games used to do this, including RoXo1987's FNACEC, so I feel keeping that style is a must. If it's not clear, I'll try to make it more obvious in-game if I can, since it's pretty important to understanding character movement in this game.



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Apparently one of RoXo1987’s other videos features this banger of an image

I'm still putting in normal nights no matter what, but if this game had a roguelike mode how would you guys feel? (Image here for no reason)

Fnaf in the Hadman style :)

In case anyone wanted to hear the Hourglass voice lines, here they are

Can't wait to edit this to be red (For real though, why is she red in this game?)

Replaced those Fnati 2: Magic Kingdom cameras I was using.

As much as I like those camera renders, the purple coloring contrasted too much with the orangey-green color scheme of the other cameras.

So that everyone knows, the next time I post about this game, it’ll likely be on a different account

For context: https://gamejolt.com/p/where-i-ve-been-and-some-cool-related-new…

ANACEC Mega Devlog #4

Release Plans For ANACEC

Have some PNMinnie lines, on the house (voiced by me)