Game
A Nightmare at Chuck E Cheese's

2 years ago

ANACEC Talking about the map I guess


It's been a few days since I've posted. I'm trying to work on the cams tonight, but I'd thought I'd also post something minor just so people don't think I've disappeared.

Above is a picture of the game's map, now with the camera buttons removed so you can see it more cleary. TO CLARIFY, this isn't like typical Fnaf maps where each box represents a different room. Each of the lines in this image represents a hallway, with most line intersections (where the lines meet) being where cameras are located. A lot of old games used to do this, including RoXo1987's FNACEC, so I feel keeping that style is a must. If it's not clear, I'll try to make it more obvious in-game if I can, since it's pretty important to understanding character movement in this game.



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Not for this game, but I'm gonna post this here.

It's a cast for a scrapped FNACE game of mine called FNACEC: The Final Days.

It's based off of Non-RoXo CEC, so don't expect them to appear in this game... at least not in their current form.

Have some PNMinnie lines, on the house (voiced by me)

I'm just doing whatever this month

Can't wait to edit this to be red (For real though, why is she red in this game?)

I think these are all the mechanics I'm gonna include outside of a couple character exclusive ones (and probably the power-outtage but IDk where to put a big lever yet)

Replaced those Fnati 2: Magic Kingdom cameras I was using.

As much as I like those camera renders, the purple coloring contrasted too much with the orangey-green color scheme of the other cameras.

In case anyone wanted to hear the Hourglass voice lines, here they are

I'm too tired to make a full-on article for this, but here's some previews of what I've been working on

ANACEC Mega Devlog #4

Here he comes! :)