Game
A Nightmare at Chuck E Cheese's

2 years ago

ANACEC Talking about the map I guess


It's been a few days since I've posted. I'm trying to work on the cams tonight, but I'd thought I'd also post something minor just so people don't think I've disappeared.

Above is a picture of the game's map, now with the camera buttons removed so you can see it more cleary. TO CLARIFY, this isn't like typical Fnaf maps where each box represents a different room. Each of the lines in this image represents a hallway, with most line intersections (where the lines meet) being where cameras are located. A lot of old games used to do this, including RoXo1987's FNACEC, so I feel keeping that style is a must. If it's not clear, I'll try to make it more obvious in-game if I can, since it's pretty important to understanding character movement in this game.



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I'm too tired to make a full-on article for this, but here's some previews of what I've been working on

ANACEC Mega Devlog #4

I'm still putting in normal nights no matter what, but if this game had a roguelike mode how would you guys feel? (Image here for no reason)

Good advice

I think these are all the mechanics I'm gonna include outside of a couple character exclusive ones (and probably the power-outtage but IDk where to put a big lever yet)

Replaced those Fnati 2: Magic Kingdom cameras I was using.

As much as I like those camera renders, the purple coloring contrasted too much with the orangey-green color scheme of the other cameras.

Remade the One Night at Springtrap's office and none of you were able to stop me in time (i'll add the plushies later dw)

Holy crap, there's 12 people here now. I know that's not a lot, but I'm still suprised people are interested in something this obscure / specific. I can't thank you guys enough for taking interest in my little Chonky Cheddar experience.

Here he comes! :)

Here's 2 new camera pictures + a replacement for the previous prize corner picture. Hopefully you guys agree that this new prize corner looks way better.