Burn: The user gets burned status from opponent's some of moves inflicts burn status or opponent's ability inflicts burn status. Fire-Type, Alien-Type cannot get burned. Some of people cannot get burned who have Fireproof resistance ability.
Paralyze: The user gets paralyzed status from opponent's some of moves inflicts paralyze status or opponent's ability inflicts paralyzed status. Bolt-Type, Terrain-Type cannot get paralyzed.
Freeze: The user gets frozen status from opponent's some of moves inflicts freeze status. Ice-Type, Alien-Type cannot get frozen status. Some of people cannot get frozen who stays warm.
Poison: The user gets poisoned status from opponent's some of moves inflicts poison statues or opponent's ability inflicts poisoned status. Holy-Type, Toxic-Type, Metal-Type cannot get poisoned status.
Sleep: The user gets sleep status from opponent's some of status moves always inflicts sleep status.
Blind: The user gets blinded status from opponent's some of status moves inflicts blind status. Plant-Type, Holy-Type, Light-Type cannot get blinded status.
Fear: The user gets feared status from opponent's some of moves inflicts fear status or opponent's ability inflicts fear status.
Turn-Based Battle Status Condition:
Burn: At end of the turn, the user took damaged from burn unless the user cures itself by uses heal items
Paralyze: The user randomly fail to act when it is paralyzed unless the user cures itself by uses heal items
Freeze: The user cannot moves when it is frozen until it thawed out
Poison: At end of the turn, the user took damaged from poison unless the user cures itself by uses heal items.
Sleep: The user falls asleep and it only last 1-5 turns to wake up
Blind: The user more likely to miss attacks due to blind status lower their acc (accuracy) and it only last 1-3 to blinded wore off
Fear: The user had 50% chance to did not used their moves and it only last 4-5 turns
Freestyle-Based Battle Status Condition:
Burn: Every 10 secs, the user took damaged from burn unless the user cures itself by uses heal items
Paralyze: The user randomly fail to act when it is paralyzed unless the user cures itself by uses heal items
Freeze: The user cannot moves when it is frozen but it only last 10-15 secs to thawed out
Poison: Every 10 secs, the user took damaged from poison unless the user cures itself by uses heal items.
Sleep: The user falls asleep and it only last 15-20 secs to wake up
Blind: The user more likely to miss attacks due to blind status lower their acc (accuracy) and it only last 10-15 secs to blinded wore off
Fear: The user can barely move and 50% chance to did not used their moves and it only last 35-40 secs
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