Neutral Attack: Nemesis-T Type first punches like he's grabbing someone, then an uppercut with the opposite fist. Punch A will do around 4-8%, as Punch B does either 4 or 6% in damage.
Up Tilt: Nemesis-T Type screeches upward, then fires a missile from his rocket launcher. The screech will deal anything from 0.1-1% in damage, while the missile deals 6-7%, and may harm Nemesis.
Side Tilt: Nemesis-T Type swings his rocket launcher like a sword at the opponent. Damage will vary depending on the current damage Nemesis has taken, ranging from 4-11% total.
Down Tilt: Nemesis-T Type lashes the ground using his T-Virus tentacle. If players are hit, they are granted the Poisoned effect and will take 0.5% damage every second. The regular hit does 6%. The Poison lasts for 5 seconds, to a total of 2.5%.
Neutral Special: Nemesis-T Type pounds his fist on the ground, causing shockwaves to form around him. While the B button is held, starting damage is 11%, and dwindles down by 0.5%, stopping at 5%.
Up Special: Much like Joker and Byleth as examples, Nemesis-T Type uses his T-Virus tentacle to latch onto platforms, only if he hasn't reached the blast zone. If caught, the maximum damage output is 14% + Meteor Smash, and minimum damage output is 9%.
Side Special: Like Ganondorf's Dash Attack, Nemesis-T Type rams into the opponent, doing a command grab, and finally, after a single punch, will suplex them. The tackle deals 9%, the punch deals 7%, and the suplex deals 14%, leading to a total of 30% dealt in damage.
Down Special: Like Ridley, Nemesis-T Type charges his T-Virus tentacle, then he uses it. If caught in the fully-charged tentacle, it will deal 37% on impact, and the uncharged tentacle deals 13% on impact.
Dash Attack: Nemesis-T Type, fittingly, grabs a metal fence and whacks the opponent with it. If there is an opponent behind Nemesis within 0.5 meters, he can grab them with his tentacle and throw them instead. The fencing deals 8%, while the throw deals 7.4%.
Forward Aerial: Nemesis-T Type swings his rocket launcher in front of him, dealing more damage if the opponent is close to Nemesis itself. The attack will deal between 5-9.6% depending on how close the opponent is to Nemesis's body.
Down Aerial: Nemesis-T Type punches downward, which can lead to a Meteor Smash. The punch itself only deals 7.2%, but the Meteor Smash adds 3.3%, adding to a possible total of 10.5%.
Back Aerial: Nemesis-T Type swings his rocket launcher behind him, dealing less damage if the opponent is close to Nemesis itself. The attack will deal between 9.6-5% depending on how far the opponent is to Nemesis's body.
Up Aerial: Nemesis-T Type fires a weak rocket that deals 8.3% on contact, then an extra 3.8% for the explosion. This missile cannot be aimed, but can explode early if any other attack is used.
Side Smash: Nemesis-T Type, like Snake, fires a strong rocket at the ground, the explosion dealing 25.7%, as Nemesis itself is a heavyweight character.
Up Smash: Nemesis-T Type fires a rocket upward, like Snake, where it deals 6.7% on contact, and 13.5% for the explosion midair or is canceled early. It will deal 9.2% for the explosion as it hits the ground.
Down Smash: Like Mega Man's Flame Pillar, Nemesis-T Type lashes the ground in a circle around him with his T-Virus tentacle, dealing 18.4% from the tentacle fully, and does not inflict Poison.
All Grabs: Nemesis-T Type will use his T-Virus tentacle to slam you on the ground for a Down Throw for 9.8%, and the Forward, Back, and Up Throws deal 7.9%, but if a wall is hit by the opponent, the opponent takes an additional 2.1%.
Final Smash: Nemesis-T Type rushes through the line he's on, and anyone caught in it will face Nemesis's Final Forme, where he turns the tables, firing a railgun laser from his mouth to deal 46.9%, and can reach 47.1%. If the opponent(s) reach 100.0% or go over, they will instantly die after the Final Smash has been completed.












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