Time for an update! The game is mostly playable now, all the main features are in. In the media section you will find playthroughs of first three levels. The first two levels are used to accustom the player with controls. Third level shows the dimension-shifting mechanic in action.
Next up
Third year of “Wright Files: Egerton’s Pickle” development
Round anniversaries are always a good time for retrospection so here's an update describing what's been going on with “Wright Files: Egerton’s Pickle” since I've publicly revealed it last year.
Introducing Wright Files: Egerton's Pickle
You've got yourself Wright into a bit of a mystery pickle...
CSI: Character Scale Investigation – The “Wright Files” Chronicles
A deep dive into the artistic and technical challenges of marrying low-poly 3D environments with 2D sprites while maintaining the charm of classic retro-gaming visuals.
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Fan art for Foolish I'm feeling kinda better so I drew this
Path of Kami: The Evolution of the Lore
The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve
Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.
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