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#Animation Log #28
I'm thinking about redesigning the M-RAL mostly cause I need to upgrade the rig and I have some cool design ideas
Today's Progress:
{Animated name's glow and lights}
{More in-betweening}
{Faster landing animation}
Animation log #24
I'm so lazy man... Oh yeah also I can do Vtuber models now
Today's Progress:
{Procrastinating}
{Worked on blocking animation}
{Recorded references (videos of me jumping)}
{Learned how to convert FBX to VRM} #art #blender3d #art3d #wip
log #22 It's Released! My #fanmade #blender3d #barotrauma #animation: INTRUDER is out on my channel https://youtu.be/BjXplTImkQI Check article for what I learned while making this #art #artist #oc
@KniteBlargh is a Jolter to Watch! They post great fan art, original characters, and more! Follow them before the quest ends on January 7 and you'll get Coins!
Animation log 25
I finally figured out the pre-landing blocking (thanks to the video of me jumping for 45 seconds straight)
Blocking is almost done!
Today's Progress:
{Worked on blocking animation}
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Learning #animation log 18
First time actually dealing with simulations... I hate it and it makes me want to cry
10/10 will do again
Today's Progress:
{made this beauty of a scene}
Learning #animation log 19
WOOOO Today was incredibly productive! I animated and rendered a full 3 renders today (here's a sneak peak)
Today's Progress:
{Animated and rendered 3 scenes}
My animation for the game to imitate the FNAF 1 trailer bonnies appearance. First time ever animating to be honest and i learned some today. I will try to implement this in the game if memory will allow it. How is it?
Animation Log 23 So what now? Well before I go back to working my game I plan to make one more animation I want to learn one thing from this, how to do more "choppy" stylized animation which is the animation style I plan to start using most.
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