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557
5 years ago

Animation made in blender to be used as a cutscene in my main game Parkour, it took a long time, almost a week to animate and about 3 days to render.

But the result was worth it!




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Level designing an apocalypse mode map of my game on UPBGE!

Apocalypse mode of my game on UPBGE almost done!

https://www.youtube.com/watch?v=_sixWNVaaYY

Testing INSANE realistic graphics in UPBGE 0.2.5!

Happy #WIPWednesday! Are you working on a game? Making some art? Practicing a song? Something else? Tell us in the comments!

This last weekend I participated in Ludum Dare 50.

The game I made was Lost In Space, in this game you control a robot that got lost in space.

With battery and fuel almost exhausted, the poor thing is already condemned to die alone.

Help him live!

Happy Devruary! Devruary Day 16 celebrates @balladrion ! He's the developer behind Balladrion, a 3D rogue-lite action RPG set in a magical fantasy world. We also have a question for the devs of Game Jolt: What feature almost broke your game?

Working on polishing the level design and some in-game interactions.

I added a function that when pressing E on the keyboard the HUD shows the position of enemies and the objective of the level, I think this will give a little more support to players.

These are some screenshots of an fps game that I have been developing for a while on UPBGE.

If you want to see some gameplay from this test:

https://www.youtube.com/c/PSVGamesStudio

Do you think I should turn this test into a full game and post it?

Some Reeling Animations for the fishing in my game! 🎣🧍‍♂️ #indiegame #gamedev #videogames

The Ludum Dare 51 is approaching!

Are you ready for this challenge?

https://ldjam.com/events/ludum-dare/51/