Game
Quarantine
9 years ago

Animations!


I have added the first essential animation to the game: “Door Opening/Closing”. And unlike the previous game (Captive) I did not hardcode the animation itself, instead I used the animator Unity provided me. Which in turn saved me a lot of time.

I have some other animations planned too. Not very complicated, since the game won’t have any “alive” characters. But elevators, some containers and switches will also be animated.

Yes, you just read the first hint at the game’s plot & atmosphere. There will be no one around us. It’s just our character and the world he/she is in. Where is our character? Why is he/she is alone? What happened to other people? Well, I won’t answer those. Not yet at least. Stay tuned! :)



0 comments

Loading...

Next up

Some armors are stored in this corridor

First Screen Shot

What have they been doing?

Did you know that today is #InternationalJazzDay? 🎷😎

No? 😯 Well, we couldn't pass up this date!

And what better to celebrate this day than #Pecaminosa #OST? 🎷

Let us know what you think about it and have a great weekend!

Bandana Dee the Dream Friend

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

Another house i made long time ago.

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).