Game
True Nightmare: Custom Night 60/20 Mode
7 years ago

Animatronics Description 30/20


Nightmare Bonnie: Most kids buy Foxy and Freddy stuffed toys but not Bonnie’s ones. Due to this Nightmare Bonnie is very sad and absolutely wants a child to buy her stuffed animal. Buy a Bonnie teddy to make him happy, he will return 5% extra energy to help you in your night.

Nightmare Foxy: Happy with the purchases of his plushes, Nightmare Foxy always wants more. Buy 10 Foxy fluff to avoid a jumpscare.

Prototype Baby: This prototype is designed to make Freddy’s fluff. Buy Freddy’s stuffed toys so there are not too many otherwise Protype Baby will malfunction and make Nightmares stuffed animals that will arrive to kill you.

Jack’o Bonnie: By increasing the temperature of the ventilation, Jack’o Bonnie will start to appear there. It’s never too late if you lower the temperature before 90 °, but if the temperature exceeds 90 °, Jack’o Bonnie will start burning your systems up to jumpscare. Keeping your ventilation always cold will not make it appear.

Egg Baby: Egg Baby is just a statue when he appears at the pizzeria. His true passion lies in popularity. He’s not here to jump on you, but he can interrupt your party with commercials of his videos on FredTube. Click “Skip” or press ENTER to get rid of invading ads. If you look at the advertisement until the end, you will receive bonus money or energy.

Nightmarionne: Nightmarionne will appear behind you, you will know it thanks to his music box slowed rather than normal. When Nightmarionne is behind you, turn on the gas. Avoid lighting it when JJ is there.

RXQ: It will block the usefulness of your flashlight for 10 seconds when it is in your office.

XOR: ?????

Scrapt Baby: She is standing outside your office waiting for her chance to jump on you (she can get close to each side.) Closing the doors will not make her leave. To make it go, click on the control shock panels to place it in front of the door where it is located. This will discourage her from entering (she will be afraid of being electrocuted) and will send her away.

Ennard:: He approaches the room on the left, emerging from the darkness and progressing in stages toward your door. Keep it on the monitor and close the door when it stands on the doorstep to deflect it.



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