Game
Iron Sky: A Lunar Adventure
7 years ago

Announcing 1.1.0!


Hello again from everyone at Fad Games and Iron Sky Universe!

We have a new version out with lots of cool stuff. Essentially we backported code from the on-going Iron Sky: Cold War project to make A Lunar Adventure feel more modern.

Fallback actions, like talking to the airlock door, are clearer now. The radio crackle was not obvious to everyone, so the text is now visible for a while longer. The player also doesn’t move for every action, which makes for a much better experience.

Room changes are much faster now as well, thanks to pre-loading. In older versions it could take a while to move from a room to another, but now it should be good even on older hardware.

Then we had that one bad bug, the one that could lock up the game, but eluded every attempt to find it. Therefore we changed the room at the end, making it (hopefully!) impossible to hit that bug. Whatever it was. At least the gameplay feels more natural in the last room after the change.

For all of you who want to play the game again, there’s some extra camera work as well to make one of the scenes feel more alive.



0 comments

Loading...

Next up

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

Shadow The Hedgehog X pixel art

Update 2.627

New challenges & new effects!

Hi everyone! I started to create some environment props for my new video game, here is a cozy house in the forest. I'm planning to switch from Unity to Unreal... Let's see what new challenges I have to face. Made in Blender and Substance Painter.

Showing off player 2 😎

What do you think?

Rockin the Guitar, an Axe like Guitar I made for my Uni project

I worked so hard to get all four of them to the end safely, but then...

An infected room from the second part of Cybel ! Are you up for some cleansing?

Regional Bulbasaur. #Pokemon

Made my first ever animation.