CHANGES AND ADDITIONS
The menu has been redone.
Starting the night has a new animation dependant on the night. On Night 1, it plays a cutscene and the night starts. On Night 2 and onwards, it shows text on a blue gradient background.
Revamped the scrolling with parallax scrolling in the office and autoscrolling when watching the cameras.
The button for putting the monitor up has a graphical update.
Added hiding button.
Removed shutting off the power due to needing to remake every image, will return in the extended “red” edition.
Updated office graphics.
A photonegative mouse sitting on the couch.
New jumpscares for some characters.
New monitor animation.
Undying and Willy have multiple phases.
Characters in the lounge can be seen from the office in certain positions.
Minor changes to the actual layout that don’t show up on the map.
Removed Herobrine.
Redid movement code for the characters.
Slester has been remade.
Added Night 6 in the game’s code for the final Blue version.
New options, particularly when starting a night.
MickMick’s AI has been fixed.
Changed MickMick to only go away when the flashlight is shone in his eyes.
Disembodied and Daisy actually work to make the toons move faster.
Tips.
Added True Mickey.
A few new eastereggs.
Game Jolt integration is back and this time fully functional.
Added trophies for completing nights.
Undying has proper exposure in the caverns.
Speaking of exposure, the exposure meter is visible in the caverns as long as your flashlight is on.
The flashlight freely moves.
Attempted to avoid keyboard controls.
The flashlight in the caverns has limited power.
Changed the sprites for PC Floor 1.
Changed item in the chest.
Floor 2 CAN be accessed, but the vault cannot be opened.
Two functional DLCs.
POSSIBLE BUGS
The cutscene for Night 1 may not play.
Odd bug on some computers where the flashlight has an unintentional magnification effect.
Game does not work properly with touchscreens. A touchscreen-optimized version will be up for download.
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