Hey!
I’m still trying to insert and replace the old system with the new. It’s getting there, but there’s a lot of new stuff I need to figure out and fix. The menu is working and the game itself is getting there as well. You can play normally, but it’s a tiny bit wonky, so I’m working on that.
Other than that, there’s a lot of random new bugs that I can enjoy (not). When all is fixed I’ll make sure you guys can play a normal game of End of Rope without controller issues.
Also, the menu system totally gave up, so I had to spend some time rebuilding it from scratch. Don’t ask me why, but it just decided to retire.
The new menu looks exactly the same, so expect the same exciting (again, not) menu. I did however spend some time showing the available input controllers in the character selection.
If you for example have a keyboard and two controllers hooked into the computer, they will show up so you’ll know they are connected. Kinda sweet, kinda unnecessary. Perhaps.
I will try to get the new version out some time next week, but it kinda depends on how many random bugs I can find.
As soon as possible I can start working on the fun parts: Making the multiplayer even more fun - I have a long list of stuff I want to put into the game mode, and also some basic single player mode, just to test it out.
Aaand I also need to extend my analytics quite a bit. I’m interested in knowing what controllers are used in the game, so I will probably set them as payloads for the events in my analytics system. Right now I’m just guessing, and that’s never a good thing. Guessing is the mother of fuckups.
As always,
Love,
J
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