Because of the clickteam version i use the file got corrupted again. (I cant afford clickteam so put two and two together) I have backups of the dev file that thankfully work, but i cant work in this anymore with this being the 2nd time the engine has done this. The game is being reworked to be used in the Godot Cupcake Framework, this is going to be the last time i have to redo the whole game i swear.
Next up
if it says anything, i made a windows xp VM and made an account for a MSN Messenger revival to make an accurate cutscene
Update on Yaps model, she went from 600k polys, to just 167k polys. She runs better now :3
happy "venia feels bad for not posting enough so take some concepts" day
seeing the funny bear movie sequel today :)
HOPE!!!!
YKW, i got my Soma successor and thats perfectly amazing. Heres the placeholder intro cutscene for LOUDER featuring PwP music as a placeholder
Scopophobia: The fear of being watched
give this dog a beer now
Fun fact, the new Yap model for Louder is incredibly difficult to render. Even on my high end pc (with an RTX 3080 mind you) it struggles. So if you wonder why it may take a bit to get final renders into the game, she is literally one reason why.











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