Game
The Escape To Tubbyland 2
1 month ago

Another fun fact: Originally TETTL 2 started as a TRTF 1 inspired game. Meaning that there was going to be lots of photoshops and the mask would return aaaand all that stuff.


But if the result was different, these are pretty good explanations:

  1. Unironically doing edits for me takes me too much time, to put on. Especially on a big map like FNaTL 1's one.

  2. The point was that the animatronics were also fixed. I forgot the lore explanation of why but it was still a sequel to TETTL 1. The problem with this was that since there are like two renders of the fixed FNaTL animatronics all I could do was repeat the same poses and that would be just downright lazy. All I can say is that Marionegirl was going to be designed like if she was a FNaTAGKS animatronic and this isn't a joke I'm being deadass.

  3. It had the mask, the door and that entry that Tinky Winky (or anyone) could enter. But I didn't knew how to execute it well.

  4. If I wanted to make a decent TRTF 1 clone. Then it could've taken a lot of time to me to make it similar yet different with the edits. Something that wouldn't help with the fact that I was still in high school and my development cycles are around one month or so.

Although not everything went in the trashbin. While the gameplay concept did, the game evolved to the current TETTL 2 we know. That's why it occurs in 2015, that's why Marionegirl is still there, that's why Yellow Po has different behaviors in Night 6 compared to the other nights, that's why the game ends like how TRTF 1 did. I didn't want to throw away at all that concept.

Now I could make it happen seeing that in the university I am I could have lots of free time. Not now as I am busy with the TETTL 1 update (and don't forget about TETTL 3) but it will be taken again someday.



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