Fixed a bug in which Level 8 would not be marked as fully complete on the Town Map even when you matched the optimal route
Minor graphical improvements
Transitions now appear properly after clicking on Next Level icon
Black bars added for any aspect ratios besides the original 16:9
Added Linux build
Brief clarification in readme’s game instructions
Next up
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.
Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).
Levels' maps.
Regional Bulbasaur. #Pokemon
We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM
Some time ago, we posted a screenshot of the Mexico level. A curiosity about it is that, like some other scenarios of the game, it was inspired by a real landscape, The Basaltic Prisms of Santa María Regla. It is one of the natural wonders of the country!
:] me sigue sin gustar
:] I still don't like it
Art made for my friend @ungerbibs . Much love for this <3
Added an exit portal to the maze SRP project. It has a simple effect using scrolling UV's and particles.
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