At the time of writing this update, I have just completed the work in the latest sprint of development and things are coming together nicely. A few more tweaks have been made to the way the game plays, and now it feels a lot better experience.
Some of the adjustments that have been made:
Player movement speed has been increased
Weapon recharge time has been decreased
No more damage taken when colliding with normal enemies (only their weapons)
And some further work has been done on getting the following up and running:
The “Game Over” sequence is completed (win and loss)
The first version of the rolling credits has been completed
This weekend will see some more screenshots of the new characters as I don’t think these have been shown in the dev log yet. It may be a bit of a surprise to people to see what has changed.
0 comments