Game
Hello Neighbor: Alpha 1 Complete Edition
2 months ago

Another update on development.. this is on the smaller side.


Currently, the fangame is being made in Unreal Engine 4.27.2, since I have a lot of expernience with it, and it is very stable. I have tried to upgrade to Unreal Engine 5.3.2, but I stopped working on that port since the lighting system wasn't very optimized, and I also didn't like some things.
But recently, Unreal Engine 5.5.0 released, it includes a completely new lighting engine ("Megalights"), which is very optimized that I've heard.
I've been thinking about upgrading the game to Unreal Engine 5.5.0 (which as a bonus, will make the mobile ports of the game look a lot prettier.)



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New Title Screen, did minor changes to ui, but redid the scene itself, also built lighting, so nicer.

Teaser of the rework of the main map, neighbor house has incomplete object placements, and the foilage placement isn't final, and lighting is a WIP.

the 3rd floor is coming along nicely!

if you're wondering why there is no update for a while, that's because i'm saving all of those for the end of the month, so after I have made the 3rd floor's layout, and maybe even the 4th floor, but that'll be revealed on on a specific day...

Unused Alpha 1 player with pre-alpha man head, and custom shirt and pants textures, I modified the skeleton to work with nicky's animations.

reworked player house interior, working on remaking neighbor house interior

I edited the neighbor's house mesh, Now it has a extra window in the living room, a extra window in the hallway on 1st floor Another extra window in the hallway, and a extra window in the bedroom.

New Menu,

Differences:

Replaced the background with a much nicer design

Rebuilt the lighting

Replaced buttons with new ones with a custom font

Redesigned UI to be cleaner.

New logo.

train station wip (another third floor teaser)