Hey guys!
Apologies for the lack of updates from us in the past two weeks. As I mentioned in the previous devlog post, looking at gameplay videos pushed us to focus on improving certain vital areas of the game - mainly battle UI and character pathfinding, and suffice to say, getting everything to the level of quality we wanted it to be took more than initially planned.
Here’s what the new battle UI looks like:

And here are the mock-ups made by our UI designer for the new title and battle results screens!


As you can see, we did away with the stylized “wooden” elements in favor for a slicker, more modern-looking UI. We’re still iterating on details (tooltip design, mainly), but what we have now is already much easier to use than the old interface.
I was also able to get some much wanted optimizations in while working on the abovementioned stuff to make sure the game runs properly even on lower end systems. That also means we’re going to have a 32-bit build that some of you guys were asking for available with the next playable demo!
Check all the improvements in action in the video below!
Finally, we’re happy to announce the start of our collaboration with Claudi Martinez, a composer and music producer who kindly agreed to create a unique soundtrack for our game!
Listen to his track The Vanguard which we’re using as our main menu theme here:
Also do check out the preview versions of two more ambient tracks which Claudi composed for Project Shore in the newly added Game Soundtrack section on our Overview page!
Don’t be shy to tell us what you think about the changes in the comment section - your feedback is always welcome. Cheers!
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