Okay, so there’s a start going on here. I may have to slim down what I want in the game to make the deadline, sadly, so it won’t be super robust…
So far, I have the event framework half-implemented. Events randomly generate and occur as you venture forth. When they happen, the tab panel will be replaced with an event panel that explains what’s happening and gives you a list of up to 4 options. Some events will have hidden options that become available if certain conditions are met (such as a party member with a certain strength/weakness, or a certain item being in your inventory).
I was going to add a “region” system, where certain sections of the tunnel let you do new actions (such as fishing in a “porthole” region), but I don’t think I have time for that. I was also going to add a beginning phase where you buy gear and choose party members, but I might scrap that too, just for time reasons, starting the player off with a randomized party and a list of “ration packs” to choose.
Anyway, that’s where I’m at. Just over a week to go, I hope I can make it!!!
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