Changes:
Shading on ground graphics has been improved. As the ground covers roughly a third of the screen most of the time, this brings a great improvement to the aesthetic of the game.
When playing on the human level, an objective will now be randomly chosen of either “Number of ceremonies attended” or “Number of woodcutters absorbed”.
A message is now displayed on screen when the player has run out of energy and has tried to do actions that require it like moving and spawning trees.
I’ve found that crows have been getting population explosions too often, so crows now lay eggs slightly less often.
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