Game
Arboreal Demigod

8 years ago

Arboreal Demigod 0.5.1: Improved Ground Graphics


Changes:

  • Shading on ground graphics has been improved. As the ground covers roughly a third of the screen most of the time, this brings a great improvement to the aesthetic of the game.

  • When playing on the human level, an objective will now be randomly chosen of either “Number of ceremonies attended” or “Number of woodcutters absorbed”.

  • A message is now displayed on screen when the player has run out of energy and has tried to do actions that require it like moving and spawning trees.

  • I’ve found that crows have been getting population explosions too often, so crows now lay eggs slightly less often.



0 comments

Loading...

Next up

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

"Thanks guys for endless hours of fun." 👍

(My first fan art. Read the article, please.)

#sonic #mario #photoshop

Finished a project I've been working on over the last few days!

Modeled and textured in Blender.

#3dart #lowpoly #npbr #fantasy #hut

I was bored, so... ManutKat.

"Our work is never over" they said.

Horror WIP A track that will be featured in a future horror game soundtrack! Stay tuned!

Likes appreciated ✌️

#gamedev #composer #horrorgame #indiegame #IndieGameDev #soundtrack

Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart

2d lighting experiment

Path of Kami, running around the shrine area

Added an exit portal to the maze SRP project. It has a simple effect using scrolling UV's and particles.