Game
Armortale
6 years ago

Armortale, Devlog #28: Goblin Hunt


Hey guys,

work on the 8th stage (13th area) is going on. June will be the first month where I won't finish the area in time. So that pushes me behind the planned schedule.

dd7.gif

Why is that? I tuned input controls for gamepad support first two weeks this month. I can say, it works and you can customize your gamepads. At least from all the testing that happened around it.

ess49.gif

Anyway, here are some gifs from work. Enjoy! A big demo is coming out this September as part of Indiegogo. (Just a small push will help greatly).

See you around.

-PixelABCD



1 comment

Loading...

Next up

FULL version is here! Hey guys,

Armortale releases full version here on gamejolt in the latest version, 1.07. Enjoy this game. Let me know in the comments and have fun, take care!

-PixelABCD

Some neweset asset edits for my project.

Hi, everybody! It took me a while to collect enough material to present the game with here on Gamejolt. The game is still being actively worked on. @ https://gamejolt.com/games/armortale/405028

Game is being worked on, I keep changelogs so I can track my own progress. I made core systems and now I am working on the game areas + adding missing stuff like chests, etc.

More also@ Nightkeep DEV. discord :: https://discord.com/invite/SFHmz6B

Training dummy.

Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.

Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^

I was bored, so... ManutKat.

Sometimes the suction cup get sticky. Small animation I made in Blender after doing my tutorial on picking up/dropping objects in animations. Crate model by jQueary (https://sketchfab.com/3d-models/game-ready-sci-fi-crate-d98deca6…).

The whole squad is here!

Interested? Follow me!