Hey guys,
To produce a hobby game can be a costly hobby. I'd like to go with original stuff, no packs, etc. All original stuff. This hobby started to be a bit heavy on me, especially now when part of OST is already covered and more music is on the way.
I am working on the last stage of the game this month! It was a long journey, year and a half. Sometimes I worked 16hours shifts at work and it was terrible to find any time to work on the game. I worked as a depot agent in the logistic. I knew I will never finish the game like that.
I changed work because of this. I have more spare time than I had before. I did this because of my game. And I am nearly at the end of this crazy-idea journey. I drew games on paper as a kid, I just wanted to finish one. And it wasn't Nightkeep. It will be Armortale.
I feel I won't be able to cover what game still requires. Therefore I will start a small Indiegogo campaign with 300 USD goal this September. With this push, I will be able to cover the rest of the Original Soundtrack and start the Steam page.
This will require some preparations (Prep. on the roadmap PNG - see PNG below).
Work-plan for July / August:
Last stage + Boss
Adding UI for Witch Shop
Test plays / Debugging
Work on Release / Indiegogo Trailer
The new demo build in the latest version for gamejolt (the same level).
The new demo build for Indiegogo backers (will contain the storyline and 3stages), this build is also for all patrons. Build includes the original soundtrack.
Work-plan for September:
Indiegogo campaign
New builds release
To be that guy who answers everything
October/November:
To work with a musician again, cover entire Original Soundtrack
Work on the Speedrun challenges
Fixing missing UIs in the world map
The final/ Ending scene
Hidden Boss fight
Test plays / Debugging
November/December:
Early Access / Closed Betas
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