So first of all, sorry for not posting for a while!
Second of all- other than a few bugs and some voice lines- the game is DONE! well, at least V. 0.3.0 is done. But... There's one big problem I'm having right now.
The development for this game has been slowing down as I've gotten closer to summer, since I have so many projects I'm working on. This week (Wednesday + Thursday), a musical I've been practicing for since the start of the year (more about that on a separate post, If i get to it). On top of that, there's also school, and other stuff I've been doing- Concept art for @neXekiys
's game, reviewing and UI design for @Ian_games_of_87
, AND also trying to keep up with my friends- not only online, but in real life.
So to put it lightly, I'm getting... tired. this is my first ever fully-fledged game. with all the stuff I've got going on, I need to take the time I have at home to relax a little bit. That's why I've been slow on the teasers the past week; I'm already done with the game, and after this update... I'm just not sure how much further I can go.
Now, I'm not ready to say I'm done with the game. But after this update, I'm going to try and wrap things up with FNaF: Decoded. I have other ideas for other projects, and I have real life work I need to keep up on.
If you want to see, here is my plans for V. 0.4.0 (at least what I can show from it):
Good ending
Night 6
Custom Night
Update Extras Menu
Fadeouts - 2 planed so far
Hallucinations - I might not do this one, we'll seeIf you want to
Thank you so much for following me- 60 followers is absolutely amazing. I know I've said this before, but It would really help if you followed my game- i want more feedback for my future projects, and supporting this one motivates me to make more in the future. Again, thank you all so much, and I'm exited to finnaly finish FNaF: Decoded.

















0 comments