Game
Learn Functional Programming
5 years ago

Article: Improving visual feedback in LFP


Ideally, I think an educational game has two kinds of knowledge a player needs to learn. There is the content knowledge, which is the educational content the game is intended to teach, and there is the game knowledge, which is what the player must first learn in order to play the game.

While the content knowledge is the most important one, players can’t get very far without understanding how to interact with the system and how to progress.  

During most of its development, I haven’t thought about user experience much so far. The earlier versions (v0.3 and before) had very few visuals to communicate what was going on and what actions are available to the player. It’s difficult to know what you can or can’t click on; there was no feedback to the player on what is happening.

In more recent versions, I’ve tried to have every change in either the state of the game or the available actions also come with some kind of visual change. A few examples include:

Highlighting tokens when you mouse over them and updating the cursor

image.png

When moving a token, a faded box appears over all spots you could move it to. The pointing hand also becomes a closed fist, indicating a click and drag motion.

image.png

Understanding how to progress also isn’t that obvious. I am hoping that added a frame around the goal along with some text when you’re viewing it will make it more obvious.

image.png

I'm hoping these and other changes make the game easier to understand.



0 comments

Loading...

Next up

In the quest for accessibility, I'm adding Resurrection Shrines for players on the 'novice' end of the platforming spectrum.

In order to unlock the power of a Shrine, you must collect 3 'Souls' from your dead corpses! (the floating blue orbs)

Finished work on the emotions of a new character for the tank universe

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

Rockin the Guitar, an Axe like Guitar I made for my Uni project

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

a drawing I did because I was bored😪. But I love how it turned out.😊

An infected room from the second part of Cybel ! Are you up for some cleansing?

If you have more of an acquired taste, the restaurants in Niravasi have you covered! Maybe skip the salad bar, though.

Made my first ever animation.

Coming Soon...