Game
Learn Functional Programming
5 years ago

Article: Improving visual feedback in LFP


Ideally, I think an educational game has two kinds of knowledge a player needs to learn. There is the content knowledge, which is the educational content the game is intended to teach, and there is the game knowledge, which is what the player must first learn in order to play the game.

While the content knowledge is the most important one, players can’t get very far without understanding how to interact with the system and how to progress.  

During most of its development, I haven’t thought about user experience much so far. The earlier versions (v0.3 and before) had very few visuals to communicate what was going on and what actions are available to the player. It’s difficult to know what you can or can’t click on; there was no feedback to the player on what is happening.

In more recent versions, I’ve tried to have every change in either the state of the game or the available actions also come with some kind of visual change. A few examples include:

Highlighting tokens when you mouse over them and updating the cursor

image.png

When moving a token, a faded box appears over all spots you could move it to. The pointing hand also becomes a closed fist, indicating a click and drag motion.

image.png

Understanding how to progress also isn’t that obvious. I am hoping that added a frame around the goal along with some text when you’re viewing it will make it more obvious.

image.png

I'm hoping these and other changes make the game easier to understand.



0 comments

Loading...

Next up

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

Bandana Dee the Dream Friend

Been working lately on lots of 'behind-the-scenes' boring stuff that no one really cares about, so here’s a guy playing the sax for some reason.

#screenshotsaturday

We made a lot of improvements on the Freezing Plains visual. Things like pine trees, tiny bushes, some rocks, and others game props!

#IndieGame | #IndieDev | #GameDev | #PixelArt | #WaifuQuest | #WifeQuest | #screenshotsaturday

Have a good Boi

So here's the first of the zodiac signs i will make for the next weeks.

brung back my old oc plus a new one

...they don`t have names yet tho

Szayel Aporro Granz - Bleach

OK, this starts to be too tricky puzzle already :D

#platformer #indiegame #puzzle