Game
Learn Functional Programming
5 years ago

Article: Improving visual feedback in LFP


Ideally, I think an educational game has two kinds of knowledge a player needs to learn. There is the content knowledge, which is the educational content the game is intended to teach, and there is the game knowledge, which is what the player must first learn in order to play the game.

While the content knowledge is the most important one, players can’t get very far without understanding how to interact with the system and how to progress.  

During most of its development, I haven’t thought about user experience much so far. The earlier versions (v0.3 and before) had very few visuals to communicate what was going on and what actions are available to the player. It’s difficult to know what you can or can’t click on; there was no feedback to the player on what is happening.

In more recent versions, I’ve tried to have every change in either the state of the game or the available actions also come with some kind of visual change. A few examples include:

Highlighting tokens when you mouse over them and updating the cursor

image.png

When moving a token, a faded box appears over all spots you could move it to. The pointing hand also becomes a closed fist, indicating a click and drag motion.

image.png

Understanding how to progress also isn’t that obvious. I am hoping that added a frame around the goal along with some text when you’re viewing it will make it more obvious.

image.png

I'm hoping these and other changes make the game easier to understand.



0 comments

Loading...

Next up

art comission.

We are under attack!

Quantum precognition is one of the most powerful cards. End game cards & equipment. Demo/alpha build boss is no match for this deck.

Why walk when you can jump?

Call it 'wrong turn'!🚫 The feeling of running into a house with only one exit🚪, and being doomed to die. #pixelart #pixelartist #pixelartwork #art #pixel #indiegame #IndieGameDev #indieartist

Szayel Aporro Granz - Bleach

Auto-chess meets Clash Royale in an intense strategic battle. Outsmart your opponent, hide your play and crush their armies! Empire Builder just got another major update, check it out! https://gamejolt.com/games/EmpireBuilder/558901

Here's a Fredbear sprite i made in Aseprite! I'm pretty proud of this!

(Btw, sorry for the double post! I'll try to post less)

I just wanted to introduce you to my latest musical production and hear some opinions about it. Thank you very much.

I thought I would do a quick show and tell, with a 2 min video of the start of the game and some of the game elements, after many many months it is really starting to come together, time to start networking https://gamejolt.com/games/Dungeon_fable/490669