Hi all. Firstly, thank you for OVER 112 followers. INVESTIGATION: Thunder Science had fewer than that! While it has not been great mentally for me, it has been great for this game. I've got plans for a few more floors, a completely re-written story (I have in my head) to follow Letters from Sherfield and an original series of stories. (Hence why the Latex Creatures are now named Zyphers)
Now, let's talk UI: Yes. You can tell the obvious The Division inspiration. I think everybody at this point knows it. I am a huge fan, and the entire "NSD Sentinel Watch" (now named StratCom Band) showcase showed that.

Now, that aside: It's time for the bad news. DREADWALKER is no longer being made in the drawn artstyle we all know and love. Froobina, the main artist, has stepped down from NiteLantern because of personal life. (I don't want to reveal too much) While there is a possibility that they might come back.
While the 2D artstyle being scrapped means that our original vision with the whole hand-drawn style instead of pre-rendered stuff is pretty much gone, we do have to respect them. Going forward, DREADWALKER will be going fully pre-rendered.
The new crew taking over the visuals will be @DiamondRaiderProductions and @polygremlin
. (sorry if I tagged you for this, but hey, follow them) Their work is amazing, and would do well for DREADWALKER.
In fact, we have a new artist on the team: @CharlieIvezic . They randomly appeared out of nowhere, but the art they showed me is ALSO amazing. (There will be a lot of AMAZING in this post) They will be doing the sprites, and other stuff as well. (Here is a small thingy, which is old ig)

Ending things off: Happy TRTFing. :)
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