Right now we’re full steam ahead for an alpha version of Barrage after approximately five months of converting assets, creating new PBR-compatible textures and rewriting the major part of our code. We have buildings being built, missiles being fired and our own user interface framework is fully hooked up. The main focus for the next few weeks will be to get all essential features ready for a playable version of Barrage in UnrealEngine4.
The core features we need to finish to actually play the game:
Make a basic balance of projectile speed, acceleration, planet’s gravity so the projectile firing system can be assessed for further tweaking
Work out how different types of damage (such as splash damage, shield piercing, etc) interact with other objects in the game.
Implement shield damage absorption.
Make sure that multiplayer networking works without major problems.
Tooltips. While those aren’t a fundamental part of the core gameplay it would be crucial to explain the game easily to external alpha testers.
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