Game
Barrage
12 years ago

Artillery-RTS Barrage: 25th May


Right now we’re full steam ahead for an alpha version of Barrage after approximately five months of converting assets, creating new PBR-compatible textures and rewriting the major part of our code. We have buildings being built, missiles being fired and our own user interface framework is fully hooked up. The main focus for the next few weeks will be to get all essential features ready for a playable version of Barrage in UnrealEngine4.

The core features we need to finish to actually play the game:

  • Make a basic balance of projectile speed, acceleration, planet’s gravity so the projectile firing system can be assessed for further tweaking

  • Work out how different types of damage (such as splash damage, shield piercing, etc) interact with other objects in the game.

  • Implement shield damage absorption.

  • Make sure that multiplayer networking works without major problems.

  • Tooltips. While those aren’t a fundamental part of the core gameplay it would be crucial to explain the game easily to external alpha testers.



0 comments

Loading...

Next up

This Satuday we invite to watch another #speedpainting of our artist Daniel Faiad.

How great is this scene of #Pecaminosa?

#ScreenShotSaturday | #IndieDev | #DigitalArt

So

i may or may not make an full art of some person or i may just leave this like that-

Here's a peaceful little forest scene for this #screenshotsaturday, from the beginning of the game.

Updated the chest in the maze, adding sound, particles and better animation. But what's in the chest?

Back in my art school days I used to ride the 710 COPSA line from Parque Del Plata to Montevideo almost everyday. This is the Marcopolo Viaggio G4 Mercedes Benz model from the late 80s, one of the older bus models that was running on the line.

A house I've built a while ago. :)

It nicely separates the snowy biome from the grassy one.

It's built with painted Ebonstone.

Today I tackled drawing different variations of facial expressions for one of the main characters in Eden. What do you think of it? :) Eden: https://gamejolt.com/games/Eden/592698

it happens

We're knee deep in multiple large features and "game feel". Quick peek behind the scenes in this weeks Dev Blog: https://bit.ly/2QmmaQM

Double Rainbow!!!