Time really flew by,i still remember fondly when i first released SFUM and had to do 20 patches in a single day LOL
In a retrospective,these 3 years have had thier ups and a lot of horrible downs. Mainly due to myself shooting me in the foot,regardless i'd like to speak up about what i think about every project i made in these "3" years
Sfum-Out of the 2k3 duology,SFUM is the rougher around the edges one. It really is a game held by ducktape and prayers,My changes over the years have constantly flipped floped from loving it,hating it and tolerating it.
Now,i don't think it's a bad game or my worst one for that matter,i had fun making it...even if i was just flinging shit at the wall to see what sticks.
I would love to redo SFUM one of these days,i know the game could be better and i have ideas how to do it
It won't happen any time soon,it's my first baby
i gotta treat it delicate or else it shatters into a milion pieces like children suffering from a parent divorce
i'm rather baffled SFUM got second place though as the judges didn't even finish it and only played the first area
TToBBaF-I regret naming it this,it's a mouthful LMAO
game is bad,babys first vxace game
i felt ashamed for the longest time over it(Mainly due to feeling like it was such a bad follow up after SFUM) and now i just,aceept that it exsits
i basically tried to copy everything from what "worked" from SFUM and threw shit at a wall,nothing stuck so you have a half assed demo
One of these days i'd love to come back to it and actually finish the concept,it's been something stuck in my mind for years
MCPN-Buggy mess of a release just like SFUM,
made during a jam due to how fast FHS was done...just like SFUM that was done in half the time
once more i tried to copy SFUM writing style and gameplay because surely third time you can catch lighting in a bottle,right? it did not work
I went in with a sorta plan for once but as time went on i just threw more and more shit at the wall,it was largely inspired by MFCV after playing it,i think it can be felt to some degree.
MCPN reception has always been mixed,Once more i want to go back to it and refine it as my child,Collection desreves and needs a better game
FHS-My most Niche game,really people don't talk about it at all,like even during the jam/after it got finished
It's what would i call the "start" of the "modern Typo Era"
by that i mean...going in with a plan and writing a story trying to tell something! It's argubely the biggest reason people don't like my games but i honestly don't care anymore,after trying and failing to recapture sfum "Lighting in a bottle" effect for 3 and a half games,i kinda just snapped
FHS was largely "inspired" by The Endless Empty,by that i mean i hated the game so much after playing it that i wrote the story in a spite fuled insomnia and finished it
At first i was ashamed of FHS getting second place due to well...Having half assed combat and due to a bug from my dear friend frash,the game full healed you after every battle
Despite this,with the final mix equivalent being out for...a long ass time now,i'm proud of the game!
i honestly don't think it needs a VX Ace remake and out of all my games,it holds the best to this day
Chica Makes a fucking pizza- I made this game during a dropped challange run of fm1,it was made in a hour
this used to be my most popular game at some point
it was lowkey depressing
Shitpost Archive-Well...what is there more to say?
they're low quality shitposts,i had fun but yeah really
i don't think about them
FNAFBEE-Like Always,release was a disaster(You spot a pattern?) i accidentaly released a older version of the game and lost motivation to fix shit after such a horrendous release
so my buddy frash stepped in and basiclly did a revamp,game is way better now.
Development wise? God...this was the most fun i've had with a game,mainly due to my buddy Bless
It made me appreciate how deep his vxace knowledge is and how in general chill and easy he is to work with
it really was just...having a rough draft of wtf to do and then throwing ideas around until we had a game
...this had some shortcomings like original moveset for maxie,the character personalitys and most of the ground was made by ESSR
as fnafbee was being made in a now defunct private server,
after months of no development progress,i kinda just picked it up and started adding in the shit wrote down and eventually bless joined and we kinda just got let to make it
FNAFBEE development was long,like over a year
mainly because at last strech we kinda just...fucking died,
it was hard to get playtesters(in general,i feel like people dont care about new games coming out but i digress)
regardless,game is out and people don't really talk about it,
most of the talk is positive after the revamp and post revamp fnafbee is something i'm satisfied with
if i ever make a fnafbee2,i'll still have bless and frash on board as without them it wouldn't be the same
TNGaU:Rise of Darkness-Honestly...i forget i made this game
I was bored and wanted to see if i could make a game in a day,so after playing TNGaU...i picked rumia because she's funny and i didn't need to do voicelines
game is...tolerable,i guess
really i have nothing to say on it
AEN-...I want to kill myself.
So,AEN...it's a game idea i had for over a year,i got it after playing one of kircks games...i think HBH3? i don't remember
regardless,over a year of drafting plot,scrapping ideas and looking for a idea...for a reason to get it out
...then the jam theme got announced for the new year jam and i dropped working on GD for it(GD was supposed to release way sooner)
Getting AEN out was really rough,my parents went through a divorce and i was sick for most of the development time
sometimes i would just open rpgmaker and stare at the screen blankly wondering what i was doing
questioning my life choices and questioning why the fuck am i wasting time for this?
Regardless,i pushed on for the sake of getting salvage story out...or well a part of it...
AEN had a lot of cut ideas,things like Salvage questioning his gender identiy,Guppet making salvage eat his party hat remains.etc and for the jam entry? the story got largely overhauled thanks to security who for was supposed to be a cameo..spiralled out into becoming a important character,Security belongs to/is written by my buddy Frashaw27 and he alongside others were the main reason i kept pushing foward
AEN released with a game breaking bug and the judges let me patched it(...i'm telling you,ever release is cursed somehow)
AEN reception has always been negative,it pains me as i honestly to god felt like it could've won
I spent time fine tuning the story,writing,assets.etc and i thought having a fnafb game that focuses on telling a actual serious story with minimal humor would've been apprecicated it,but it wasn't really
for a long time,AEN overly negative recpetion and people just missing the point of the game bogged me down on a creative stand point and it left me a bitter and angry frog for months
making it harder to get anything out
Despite everything,i love AEN now and i'm proud of it
i wish people actually tried to care for it instead of dissmissing it
Repanic-My post popular game and one stuck in kinda awakard waters,Repanic started off as a remake of another game made by krick but as time goes on it became a Reimaging who loosely follows the same plot while adding new things to it,that espically would've been the case with the act 2 and act 0 update...that never got out
I mainly choose Freddy Fuckgirl Satanic Repanic to remake as it was the theme for a jam and i honestly love that game so i wanted to do my own spin on it to show my appreciation...that point was missed and reception was mixed,
people really hated freddy and bonnie being in a relationship
(i would say it's 50% people hating new things and people being bigots) and in general once again,game taking itself seriously at the end
The very fucky reception alongside jam drama once more tanked my desire to make games and made me spiral harder into depression,because it really did feel like people do not want you to do new things with fnafb
GD-Aka the game that got me banned and "ruined" my reputation,i honestly don't care. i still would've published it because i never gave a fuck about my own reputation
GD was stuck in development hell for about a year...mainly due joining jams and shit but still,
Idea came after playing KE0 and generally being fed up with same "Fredbear is a goodie twoshoes and sprinbonnie is big bad" so after frash said he had a idea of inversing the roles and making a fredbear a dick,i went "But how far can i push it"? The result was getting banned for the devlog,regardless
GD is my most controversial game,it has had negative reception for months constantly which i find rather funny since everyone who playtested it liked it
It really tanked my motivation and overral drive to make anything,hearing the same complaints who miss the point of the game and fredbear as a character is tiring,i flip flopped between games since gd released as i really didn't wanna push something that tried something new again and have it be stomped,three times in a row is good enough you know?
What didn't help is the deadline for releasing GD as i am not happy with the current public build,in general just making GD was hard as i either lost motivation and worked on jams or my intrest kept flip flopping,i don't hate the game
i think it's my best one,i put a lot of work in it
from rendering shit to gameplay,regardless if the actual update i have for it will ever get released depends on how i feel
So...now what?
I'll try next year or this one to release something,here's the unfinished projects i've been flip flopping around:
It gets so Debaucherous here-DSAF Style visual novel based on the lesbian horror visual novel "It gets so debacherous here",it would have multiple routes and a heavy focus on romance as you either succed with your loved one to find happiness or suffer doomed yuri at hands of the narrator
Uma Musume Petty Dick-Fnafb game based on the Uma musume series Aka horse girl racing,also heavy focus on lesbian relationships,You pretty much gaslight and manipulate people or help them to drop out of a race for your friend,Mejiro Mcqueen to win
Warios Debacherous Escape-A Fnafb FNAW Game,it's...HUGE like 30 endings kind of huge
it has multiple routes,over 20 party members and in general it's really beefy...i've been working on it for over a year
i have no clue when it'll be out
Golden Nightmare-GD What IF? Sequel focusing on events of bad ending,dropped due to well GD overral negative reception
Springscrap has a different overral moveset alongside pretty much everything being diffrent,also my second/"first" attempt at a solo game
But overrall,i like to some degree each one of my games
even the unreleased/unfinished ones
whenever i'll make a new game? that's undecided
thank you for reading

Next up
Golden Disaster is out NOW!
Various shitpost renders i did in SFM
Q and A answering various questions you may have about the latest game for the anniversary
Release date as annouced in the Gamejolt server, see you guys in 5 days.
Thank you for 200 download and Vesion 2.1
Schedule for the 10 year anniversary marathon,
be sure to join the server!
GUYS FNAFB 4/OFFICAL CONTINUATION IS REAL GO JOIN THE GJ COMMUNITY SERVER FOR MORE DETAILS FROM SABLE https://gamejolt.com/p/announcing-fnafb-q-e-d-mjvajz9c
Thank you for 500+ views and 50+ downloads!
the game will be updated in the future to add back in
most of the cut content mentioned in the devlog of the game
Breaking news:Meltedbox threatens to release new fnafb fangames
Promo render for my latest game focused on the diner fuckers,Golden Disaster
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