CLOSED BETA UPDATE 0.2.15
“Well, it’s been like 5 days since those Skullbot dweebs patched - so there can’t be too many changes...OH MY GOD YOU MANIACS UPGRADED THE ENTIRE FREAKING UI SINCE LAST THURSDAY WTF!1!!!”
Welcome to the debut of the much less dev-placeholder and much more For-Realz UI!
All ermahgerds aside, it’s truly a speedy window to be updating with so many changes - personally, I’d be pretty happy to let thangs stew in our private laboratory for a bit more to make sure everything is fully polished.
There’s a Kobayashi Maru we’re solving however; we hustled to get this update to y’all quickly so we could cleanly patch in some fixes. In particular, there were a lot of moving parts - some crashers and engine issues have been bugging testers since we moved to the latest-greatest Unreal update last week. Juggling the different versions of UI, engine, fixes, etc. was getting complex - and complexity means the ability to goof stuff up, and we’d hate to risk introducing other issues while adding fixes. So, we’re going to err on the side of frequent updates here, catch y’all up to date with our latest and greatest, and aim to be reactive to any issues that crop up.
Lotta words, Gaff - what’s that mean? Short form: expect that we’ll probably be updating pretty soon again as we keep cranking away; help guide us by giving a yell with issues you see on Discord!
Enjoy!
Features:
-- New UI! It’s so pretty. We’ve revamped the main playable HUD away from our placeholder assets into more final, sexy ones. Yay!
-- We adjusted how we handle scaling to different resolutions - scaling from itty bitty monitors up to 4K. There’s a ton of detailed dev work behind that, so PLEASE yell if you see any elements scaled oddly if playing in 4K - we’ll tweak away on it.
-- There’s still a lot more to come on this - especially animating the various widgets, getting usability feedback on what is easy to see/read, overhauling icons galore, and tuning the look of things like bombs, carnage items, and icons in general (any square icon you see is a placeholder one, more and more For Real icons are coming in week by week).
-- There’s so much work involved in the UI overhaul that it really deserves more bullet points, but that’s about it. Dang.
Content:
-- Made medium shop easier to walk around in/slightly more uncommon/changed always-present coin rock to be randomized
-- Made mega shop easier to walk around in/moved decor away from shop walls (from watching OldManSethus' stream)
-- Fixed odd tall wall in Medium_Shop room
-- Added new alternate medium shop room
-- Enlarged start rooms on levels 2+
-- Temporarily removed Pulverizer until we get a chance to do a polish pass
Twitch:
-- Twitch settings default to "Show Chat over NPC heads" on for new save files
-- Added ability to custom-name your Fans (good suggestion loginerror and Chrisbcreampwns)
Polish:
-- Fix for crasher found by [AG] Moosey on stream (Creatures being killed multiple times in a frame due to missile spam)
-- Start room MC shows correct number of Fans needed for gift even when the Fan Club has already provoked a Fan Gift
-- Reduced the volume of Blaster Robbie's shots
-- "Goodie Box" now renamed to far cooler sounding "Loot Box"
-- Bomb Boxes that win the poll to be airdropped disguise themselves as Loot Boxes in the FanGiftWidget describing what is dropping
-- Fixed that annoying thing where every now and again a spikeball would stay extended even though all its brethren in the room had retracted their spikes like good little spikeballs. (There was a tiny window where if, within .3 seconds of extending spikes via (only) a collision with an enemy, the spikeball's velocity never crossed sqrt(10000) m/s...well, fixed at least!)
-- Added "One More Run" button to "You Win!" page
-- Removed a particle from blood armor that was destroying fps while the armor was being worn
-- Tweak to potential audio issue at level end
-- Added more bulletproofing to cases of creatures dying several times in a frame causing potential skeletal mesh crash
-- Removed error message from attempting to fire with no weapon (valid if in Tutorial)
-- Added logging around setting SkeletalMesh on death
-- Tweaked various physics things in attempt to track down SetSkeletalMesh issue in UE 4.24.2
-- The medlab teleporters now use the medlab decal
Developer Notes
-- Fixed build warning in CPP_BaseCharacter for UE 4.24.2
-- Removed functionality from UserWidget_Focusable to help track down UE4 issue
-- Backend work to allow streamers to set the weighting of twitch votes vs. NPC votes
-- Added some additional logging around audio with a duration of 0
-- Moved some sounds out of UI animations and into direct sound calls in an attempt to fix an error condition
UI Detailed Notes
-- Tuned spacing/scaling of lower HUD UI elements
-- Twitch watcher HUD widget now properly shows when disconnected
-- Transition UI properly shows when entering game
-- Twitch settings page scales properly with 4K
-- More settings/options windows now properly scale to 4K
-- Adjusted and normalized 4K scaling of all settings panels
-- Enlarged display of Happiness in temporary fashion
-- Fixed spacing issue with Combo Tracker
-- Enlarged text of combos in Combo Tracker
-- Cleaned up animations in Combo Tracker
-- Fixed text spacing in Fan Counter
-- Bulletproofing around offscreen widgets
-- Fixed scaling of VoteFloaters on PollWatcher widget
-- Fixed clipping settings of PollWatcher options
-- Fixed scaling of Fan Event intro widget in 4K
-- Fixed scaling of Boss room intro widget in 4K
-- Scaled up main menu options
-- Startup logos now scale appropriately
-- Added fan icon
-- Webcams scale and position in game HUD first pass
-- Tuned spacing of PlayerManager UI on HUD
-- Added bottom-right webcam
-- Tuned mutations bar sizing
-- You Win page scales properly to 4K (doesn't matter of course 'cause none of you are l33t enough to win, especially you Trueseebo)
-- Fixed potential hiccups/crasher in Run Summary screen
-- Scaled up elements in PlayerManager widget (good call Daevo)
-- Scaled Bomb Tracker
-- Scaled CarnageItem Tracker
-- New Fan icon from LeoFonseca updated
-- The "CLOSED BETA" text on the loading screen when transitioning from the main menu to in-game is now positioned below the Gone Viral logo
-- Tuned scaling of HUD webcam in main menu and in-game
-- Set up lower right Webcam with proper ID and ability to set from webcam options
-- Twitch chat window scaled properly through 4K
-- New static framing assets for HUD
-- Dialogue widgets should scale up to 4K sizes now
-- Adjusted Character dialogue widget spacing
-- Character Select screen now scales in 4K
-- Adjusted scaling of In-world floating text to handle 4K
-- Adjusted scaling of In-world item nameplates to handle 4K
-- Adjusted scaling of In-world NPC twitch chat to handle 4K
-- Adjusted spacing for Murderpedia run sheet
-- Adjusted scaling of Twitch Chat window
-- Carnage Combo widgets now scale to 4K
-- Tutorial CarnageCounter moved to location away from new player HUD
-- Fixed an issue with the mutations on the run summary screen being upside down
-- The main menu options screen now scales with screen resolution
-- The fan favorite image no longer loads in blurry
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