10 skin boxes.
270 coins.
New exclusive skin (you will not be able to get the skin after the event):
Serial number Q5U4EX7YY2E9N
As I said - due to the release of Deltarune Chapter 2, there will be a special weekly event in the game, in which there will be daily FREE gifts every day.
The screen contains all the gifts that can be received in a week:
#updates
10 skin boxes.
270 coins.
New exclusive skin (you will not be able to get the skin after the event):
Serial number Q5U4EX7YY2E9N
Attention! Do not play the campaign now!
If you play the campaign, your coins will reset to zero.
An update will be released soon, in which this bug will be fixed + you will receive 1000 coins as compensation. Please wait!
Greater Dog is the seventh Snowdin monster that can be purchased for 275 gold. It will be available already in version 1.1.0. This video demonstrates his gameplay.
The Snowdin update 1.1.0 for PC and Android is here! Google Play downoad link: https://play.google.com/store/apps/details?id=com.foxgamesstudio…
Update 1.1.0.1 for PC and Android is here! Google Play downoad link: https://play.google.com/store/apps/details?id=com.foxgamesstudio…
Bug fixes (in the article):
The holiday is coming!
How to make people happy in the New Year? Give to them a chance to dodge normally.
Update 1.1.0.2 for PC and Android is here! Google Play downoad link: https://play.google.com/store/apps/details?id=com.foxgamesstudio… Changelog in the article:
Papyrus is the eighth Snowdin monster that can be purchased for 350 gold. You will be able to see his gameplay soon in the game, but for now I suggest listening to his soundtrack. If you liked the soundtrack, don't forget to like the post. #updates
Gyftrot is the sixth Snowdin monster that can be purchased for 255 gold. It will be available already in version 1.1.0. This video demonstrates his gameplay.
The development of the update (android version) is coming to an end, so I'll ask you something important for the next update (1.1.1).
Which monsters need to be rebalanced and which campaign levels need to be made harder/easier?
0 comments