2 years ago

As of today, we've finished a HUGE input system rework, this means that rebinding your controls will be even easier than it already was + the menu will look nicer ^^


On a sidenote from this input system rework, we're currently grinding to have the game reach functional completion, here's some stuff we've done along that journey

  • Full overworld re-work, now more versatile than before

  • @JMaster209 made our battle expressions! they'll display if you didn't turn on the classic mode, which gives you a somewhat nostalgic UT/DR experience, disabling the separated slots, and limiting you on inventory space- the aforementioned expressions WILL change if you decide to commit some actions you and Einar will regret later.

  • Started massive overhaul of save/load menu (this would be revision 3! including copying and erasing straight in the menu, just like in Deltarune ^^)

  • Working towards revising some maps to make them more interactive than before, deviating from the layout of the ruins for the sake of offering a more unique experience.

  • Implementing cats??? (maybe, you'll have to wait and see!)

There's more, but I feel as though this is a great summary for now- we're aiming to have a devlog ready either by the end of this month or early next month. regardless, I hope you all have an amazing day, and remember to remain brave.

  • Neon-Gr33n (Leader and Director of Team Grit)



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This isn't at all to say we are "just about the numbers" in fact, we just want to appreciate the support we've received over the years- thank you all so much for coming by, being here, you motivate us to make this dream a reality. stay brave🧑

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