LEGACY
First and most generic era of that project without any big unique idea, time when i wasnt in team/owner of project.
Creator of idea was Sotwound, owner was Kaito(Twix)
Also most of the assets were lost in their 1x1 format
Cant say much about it but story in few words:
Genocide
Sans takes 3 souls
3 phases
Sans turns into some beast in phase 3 of whatever
REBOOT
Sotwound sprites era:
Reboot era was already bringing some fresh ideas, for example:
Mettaton and Sans fight together against human
lots of badass effects over the screen as it is now in most Undertale fangames like US: Thanatos or stuff by Dingy
Different resolution from Undertale, instead being 640x480 it would be 2 times bigger
etc
By plot it was not really different from Legacy era, same thing with genocide, same thing with souls, same phase 3, only difference was Alphys giving Mettaton to help Sans
apricoska sprites/ownership era:
For the start it wasnt really different from time when Sotwound was in charge for sprites but then...
First sprites time:
New sprites by me and nothing special about it
New sprites time:
Remade sprites + unfinished phase 3 sprite (no mettaton tho)
New sprites updated:
And that period when everything started to change really heavy
New fresh ideas about plot and game:
Plot stoped being genocide centered and project was actually renamed to just elatrendU and the genocide route of that game got the name ainavolageM
Game instead of being only fight with Sans and Mettaton became a whole big Undertale sized game
Sans stealing souls and becoming an enemy of the underground
And different encounters with Sans in different locations and routs
After every fight game would show physical state of Frisk as on concept art
+ no phase 3 (no beast)
Final sprites era:
During that era sprites were undated to their final state + maybe it would be added an option to turn on UT styled sprites
Reason of cancalation was that project was growing too big to be made, with some of good ideas but still being kinda cringe in general
Team Spiderweb trying to move on, to make original games, leaving in creation only these projects that are really close to our hearts, not these that noone waits for with not really great plot n stuff
And the end, writed everything I could as short as possible
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