I personally was the one who largely spearheaded the project; and of course, the one most bothered by these delays. I'll show you some images so you can see that, as we mentioned, we were working during this time:





I won't give much context on what each thing is, but we were working on this, and more things. But because of this delay, we had to stop it. Obviously, we also had to cut some things that we ultimately concluded "don't add anything to the game," or, failing that, simplify them.
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