It’s been one sweet ride and I’ve been working like crazy to make it, i barely made it because of the export build. I can honestly say that i learned al lot this time as well. I’m not sure if it’s really a horror game, i had to cut most of the visual effects so i could export the build. I have no music and barely any sounds, so the “atmosphere” of horror i don’t think it’s there. This was a hard one, I struggled with the idea and the theme, i built everything from scratch apart from Speedtrees. I don’t know where this story came out of but i’m glad it was here, thank God. This time, it seems i have found some new and very needed personal resources to finish this project. I can’t wait for the next Jam. Thanks #Gamejolt and #AsylumJam2017.
Next up
Reviewing Redundant assets
Find the demo for the game here:
https://gamejolt.com/games/redundant/492777
More images here:
I expanded the gamejam prototype into a first level and I added cinematics. I worked on this project on and off so there might still be some bugs. I did found several new ideas to explore whenever I will have time. Enjoy!
Nightmare 101
I finished a short game that started as a small project for #advxjam. CONSTRUCT is an abstract sci-fi point-an-click with a dash of retro style. Try it!
Looking for Nightmares
Long time coming update: 24-09-02
- game name change - Solitary Ash
- steam page launch, demo coming soon - Wishlist now ! https://store.steampowered.com/app/2819430/Solitary_Ash/
- new screenshots and new look
Quest Location scouting
Exterior Environment 01
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
"Thanks guys for endless hours of fun." 👍
(My first fan art. Read the article, please.)
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