At the moment I'm reworking on the AI and so far got the AI to have line of sight to add some stealth required planning! Now to add a death and respawn mechanic! Plan on doing it BATIM styled but with a few additions!
Next up
I haven't touched this game in a long time and I've decided to return to it! I remodeled the player again and I promise this will be the last time unless it's for optimizations or small changes! Here's his new look!
Sorry it's been awhile sense I posted screenshots but here's a test of the graphics and procedural object placement of grass and trees! Next up procedural trees!
Current look of the player model!
I'm currently redesigning the protagonist for The Meaning of Life! Just wondering if you guys like the new look for him!
For all of those wondering what the new game would look like heres my current progression on the new player model!
Ever wondered what the protagonists face looked like well take a look!
art comission.
Shoobies leave a sticky trail of mucus in their wake, which can impede movement for any creature that steps in it.
Heya there! I really wanted to show you all a little gameplay preview of the first boss fight i'm currently working on i hope you like it ^^
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