2 years ago

@Blindcoyote is doing a Yap and Yell Louder FAQ here! https://gamejolt.com/p/gonna-do-an-faq-for-yay-l-comment-some-questions-and-i-will-answer-9ftusqfb

If anyone is interested on asking about their fangame, please comment on their post ^^




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I just found an old, unfinished version of Team Slay-Bells's intro cutscene!

This was never finished, and it's been completely re-worked later on, so I thought I would share it since it's not going to look like this or play out this way anymore.

Out of context wet bouncing hairball

Mangle (Fixed)

I thought this would be fun to model, and I've been in a bit of a FNaF mood again.

Doodles N°21 (11/30/2024) + sneak peak of trtf 2/3 major update pack by @ShotOfRabbetDev and @hattybeff-beam

(Click on the post for see better)

What's on TV today?

400 Follower Reveal: Yip Model Rework Railey (Current Progress) Reveal Camera Greyboxes

#ScreenShotSaturday #IndieDev #GameDev

I was hesitant on showing an update on this right now, but I started working on the moveset part of this project!

(Also, it has dramatically changed since the last time I showed anything about this to the public)

One of the criticisms with KICK-BELL's demo was that the stages were too large and zoomed out.

Here's a quick look at some of the updated stage design! You can complete them a lot quicker, and you have more player visibility now that they're smaller ^^

Made a silly Yap and Yell OC, meet Bow-Wow!

Playing around with the new movement and it feels amazing to control. (This footage was taken when slopes were still a little broken, so animations might be iffy in this footage).

Using the SAGE Demo's first stage as a test layout.