Balancing:
Falling sun (25) falls every 10 seconds (Daytime) & (50) 7.5 (Sun Rain).
Sunflower now produces (50) Sun every 24s.
Peashooter shooting speed 1.7s -> 1.5s
Peashooter damage 100 -> 200.
Zombie spawn completely rebalanced.
First zombie spawn 42s -> 30s.
All zombie animations last 1s before loop.
Zombie health 1400 -> 2000 (Browncoat),
3800 -> 6400 (Conehead),
6500 -> 13700 (Buckethead)
Others:
Semi-Full UI redesign.
Fixed a bug causing tutorial level 5 & 6 to be unplayable.
Next up
So it's been a while since the last post, but here's the situation: I can'tn'tn't work on the game.
In the meantime here's the finished designs of: Livingrock Cactus & Peanut!
This is the official icon for the game, also a sneak peek of the new map! Update will release probably today. (No promises!)
Just as Pecaminosa's musicians #improvise this rendition of #LittleSunflower 🌻, so do we improvise with this post you're reading. 😂
What's coming out of your own improvs? 🤔
#Pecaminosa | #IndieDev | #OST | #Jazz
Enemies can also suddenly spawn through Realm Rifts. These Rift Spawns are going to be stronger than the ones wandering around. TBD on the enemies... #screenshotsaturday #godstear #madewithunity
Finished work on the emotions of a new character for the tank universe
The Darkside Detective: A Fumble in the Dark is out TODAY! 🖱️Advanced pointing, clicking action 🖨️Very funny words! Loads of them! 👻6 sarcastic, spectral cases to solve
Why walk when you can jump?
Made my first ever animation.
Who's is this little cutey👸 here? Thanks🙏 for a gorgeous fanart @WheNa! Feel free to share your arts, screenshots, or videos with #playzelter or #zelter hashtags! #pixelart #animating #unity3d #animated #indiegames #unrealengine #animate #conceptart
Explosive domino effect
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