Game
SnakePit
9 years ago

August 8th 2016


At 2 in the morning, I updated the game onto GameJolt for the first time. The reason I waited till 2 is because I felt the need to balance audio levels, fix a level bug, two image bugs, move something to be better visible, replace the title theme with a song that had only just passed though post production, and updated the end-of-game text. While I wasn’t able to add more content to such a short game, all of the minor errors from the true jam version have been fixed and I feel more relaxed knowing less of the music is taken from Capcom. Eventually I want the entire soundtrack to be 100 percent created and owned by Otyugra Games. I do plan to add more content soon, though the game is in a completed state otherwise.

It is funny to think I wouldn’t have done any of that (uploading here, updating the game) if it wasn’t for this game being featured in a Fireside blog post! It seemed like a really great chance to introduce new people to a jam game that I poured my soul into, no pun intended.



0 comments

Loading...

Next up

Surprise everyone! Not only are we alive, we decided to work on this game again! I'm teaching myself to use Unity Engine by remaking Snake Pit, and this time, there'll be new content and upgraded RGB graphics.

A screenshot of the upcoming version 1.1.0 contrasted with the current version:

Bandana Dee the Dream Friend

art comission.

One of the most critical update for Sunblaze demo. Now you are able to pet a cat! Finally!

Demonstration of the spells and their effects :)!

Levels' maps.

I did this on my 3DS ^^ #Kirby

Got some fun collectibles in our game, Path of Kami!

Ladies & gentlemen.. The Blender logo factory! I had a ton of un making this animation. I'll be making a short tutorial on picking up/dropping object in Blender for animations next week! What do you think?