Ah. August is gone now. I figure I should make a devlog summarizing what we got done.
So. We got plenty of new sprites! We redid the sunken ruins textures (Me and Ray did those), and also have started work on redesigning ALL the enemies. This’ll provide a new breath of fresh air. But, that’s actually all for sprites.
In coding, I’ve finally gotten past a big problem in the engine, and I can press on with coding. This means we are even closer to a demo! The things remaining now to figure out are the battle engine and text boxes. We’re see steaming ahead!
Music. Ok. So. Music has been worked on, but, there isn’t too much to say. Obviously, as the OST grows, progress on it slows. So. Not much to say. However, Flames is working on several songs, as well as Bob and Ethan. I myself have been working on sprites and the engine.
Now. As for scriptwriting, that’s pretty much halted. We’re in Snowdin on the script, but we’re spending our time on the demo for the time being. No point in adding onto something that won’t have a use for a WHILE.
Anyways. That’s pretty much is for this summary, I’ll check in soon! Also! Thank you ALL on the outrageous support! I can’t believe how much we’ve grown! Like…HOLY HELL! Thank you! Owo
And take care of yourselves. We all care about you.
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