I had to handle some personal matters recently, which is why I haven't been working on the game or posting updates lately. But today, I sat down with my Blender projects and discovered... that I haven't been using the full potential of my PC lol :'>
Up until now, I was rendering and putting all the math on my CPU, while my graphics card was just chilling, plugged into the motherboard... Today, I finally switched my rendering from CPU to GPU Compute.
However, this forces me to use the Cycles engine instead of the old Blender Render that I've been using since the very beginning. Because of that, I had to convert every single texture to get them to show up correctly in Cycles.
Honestly, it was worth the whole day of work. The renders look so much more professional now! I will post some new looks and teasers very soon.
Bye for now!













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