Game
Super Space Arcade Classic
8 years ago

Back in the ring


5d0ae52fd8048.png

After taking a while off from making games (should be singular actually, not plural) I’m now back working on Super Space Arcade. I’m still trying to improve the visuals and after going down the rabbit hole of what I could do, I think I’m onto a much saner workflow, which integrates an SSAO plugin to handle the ambient occlusion (no bakes, but might kill the game for mobile devices) and importing the models through the “Magica Voxel Qubicle Importer“.

This is a much faster workflow and produces somewhat similar results, at least in quality. Major drawback compared to using materials or vertex colors: I won’t be able to change the track color during play, but I think I want to get rid of that anyhow and dial down on the procedural generation of the track a bit, in favour of more meaningful and interesting “hand made” track elements.



0 comments

Loading...

Next up

The new visual style is mostly done, more content is next.

Short intro of us 💕✌️

We're an eletro duo based in Seoul 🇰🇷 Heavily influenced by the 90s.

Our new album #Xennials is all about the nostalgia of that era 💽 CD listenin 📟 beeper beepin 💾 floppy disks floppin days 😎

Stream now! 🎧

https://open.spotify.com/album/3YwWhnHWVy5cA8XOpbaGRA?si=8E9awqU…

Smile! Here, take some happy pills! ✨💊 #Blender #3DModelling #3DArt Buy me a Ko-fi: https://ko-fi.com/barbarafb_

Chiaki Nanami!

Successful landing

#screenshotsaturday

🍒Did you like the game? A demo is available for free on Steam.

✌️ Thanks for playing IndieGameiacs!

⚙️ Free Demo: http://bit.ly/UniDuni

📺 Full Video: https://youtu.be/5qEbVXg7GaQ

#steam #uniduni #clops #screenshotsaturday