So with Crimson Light Remaster out, I could Shift(:D) the focus back to Crimson Shift.
So far I’ve made the second big stealth mission with more minigames, also alternate ways to clear it. This one optionally is a no killing mission but I won’t say no more!
Next on the list is refining KTA mode in the demo so it actually has a gameplay purpose, redoing some sprites, as I want the battler sprites to be a different style/size more resembling holder battlers than chibis, but I need to get my pixelart up to par so that might take a while.
KTA mode refining is gonna be coming in the next week most likely.
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