Well, not really - but Out Of Fuel will go back to focusing on code, systems and dynamics.
It probably will look really ugly (but beautiful in the inside) for the next few updates, but it’ll all be worth it!
I’ve been thinking about making Out Of Fuel much more realistic: gearboxes, moving axles, proper fuel consumption - what do you guys think?
I really want to put my focus into the vehicle physics and game dynamics before I focus on art and styling!
And as for styling - do you guys like the low poly?
I’ve been thinking about taking the next leap to slightly more curved/shiny/detailed! I’ve been thinking about how this would affect the development time, but I just want your opinion!
I hope you understand! Thanks!
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